![]() Once it is built, you click on the room and choose a tenant. When it comes to building, in PH you build a floor and stairs or elevators, then add what kind of rooms you want on that floor (and add the lines for electricity etc. Careful planning is still necessary here! On the other hand, they cause noise and not everybody is happy having an elevator or stairs in front of their room. You build the elevators (and the stairs) in front of rooms, though, so you can add more when you need to. An elevator that is full won’t transport more people and they need to wait for it to move to their floor. In other words: If there are people waiting on different floors, it doesn’t matter in PH while it does matter in MTT. In MTT, they also stand in front of one, wait for it to travel back to their floor, get in and then you can see the elevator move to their chosen floor. In PH, you build elevators and the people stand in front of one, disappear and reappear on their chosen floor – a bit like a teleporter system. That’s within the first five minutes into the game.Īnother big difference is the transport system. And just when I was typing this paragraph, while starting a new tower in PH, an earthquake happened in-game and all tenants were without electricity. On top of that, you will also unlock bigger offices later. Later on, other tenants that offer a higher rent will also require more facilities and services in your building. You may rent your office to insurance companies which only require electricity and copy services, or you choose an accounting company which also wants courier services. In PH, if you run out of money before finishing the electrical lines, your tenants are without electricity (if you were silly enough to request the tenant before finishing that part). But MTT leaves it at that and connects everything automatically. Both games require you to place rooms that produce enough electricity, water, etc. Then you place pipes and lines on each floor where they’re needed. In PH, you put wiring and plumbing closets on each floor. I’ve seen people call MTT more “arcady” and I guess they’re right. One of the main differences that you will encounter first is that PH has more micro management in general. Both seem to be very stable, at least on my PC. I haven’t experienced any bugs or crashes in either of these games. So, I’d say while the first can be a deciding factor, it’s something you can decide by looking at videos and screenshots and the other isn’t that relevant. ![]() But I’ve never heard somebody say that they bought one game and not the other because it had a better soundtrack. I can’t say anything about the soundtracks in both games, because I always turn off the music. If I had to choose one game over the other simply because of the graphics, I’d choose MTT. In PH I find them too stiff and lifeless. ![]() And in both games, I am not a big fan of how the people look. The graphics are, as always, highly subjective. Not that the country matters, but as I mentioned it above, I thought I should mention it for them as well. They are also indie developers and made 1849, a city management game, before they released PH. It also has one small expansion (Las Vegas, priced at 6.99 €) and four DLCs: Miami Malls, Tokyo Towers, London Life and Brilliant Berlin (price ranging between 1.59 € and 1.99 €). Also, from here on, Mad Tower Tycoon will be shortened to MTT and Project Highrise will be PH, so I don’t have to type their full names over and over again. I did actually end up buying Mad Tower Tycoon when it was on sale and have been enjoying it a lot! It is much younger than Project Hospital and officially left Early Access for its full release in January 2020 while Project Highrise has been out since September 2016. ![]() This post isn’t about bashing Mad Tower Tycoon, though, or its developer for being boring and copying Project Highrise. It seems to be something a lot of people ask (also visible when you take a look at the Steam community forums). There has also been an interview (written in German as well as English) with a developer from EggCode Games and he was also asked how his game Mad Tower Tycoon differs from Project Highrise. The main question I had on my mind was: How is it different from Project Highrise? Is it worth buying Mad Tower Tycoon when I already own Project Highrise? Do we even need two games like this? Why should I spend money on another game like this if it’s exactly the same? Except for the graphics, of course. However, I love simulation games and I love this theme, so I kept looking at the game’s Steam page again and again. A second tower-building game? At first glance, these games were identical only with different graphics. So when I saw the announcement for Mad Tower Tycoon, I was a bit skeptical. This number seems oddly low as I thought I’d sunk in much more time than that. I bought Project Highrise back in 2016 and have played it for 56 hours. ![]()
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